ENVIRONMENTAL DESIGN 1 created with Unreal Engine, depicting a fantasy scene in rugged landscape.

Techniques: I designed the natural environment and castle ruins using megascans from Quixel Bridge. I used atmosphere settings and directional light within Unreal Engine to create sunset lighting. I produced the lion statues using photogrammetry. I took several hundred photos of an existing statue, then used RealityCapture software to assemble the photos into a 3D model that I could import into the environment. I designed a unique human character using Metahuman Creator. I applied animation to the character using Mixamo animation library.

ENVIRONMENTAL DESIGN 2 created with Unreal Engine, featuring a rural scene.

Techniques: I designed the natural environment using megascans from Quixel Bridge. I used atmosphere settings and directional lightin Unreal Engine to create overcast, sunset lighting. I modeled the barn with Maya and textured with Substance Painter. I included a default humanoid character for scale.

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Creature Modeling and Texturing